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Preparing your Android build for playtesting

Guidance to ensure your android build can be installed and tested by either your testers our ours when they use the Go Testify contribute tester app.

Written by Support Team

Why this matters

From 2027, Android phones will only install apps whose developer Google has verified. This applies to every install, including the test build Contribute installs on a tester's phone. It already applies from 30 September 2026 in Brazil, Indonesia, Singapore and Thailand.

If your test build is signed with an unregistered key, testers' phones will refuse to install it and your test will not run. Getting verified is a one-off task and takes a few weeks at most, so do it before your first Android test.

What you need to do

1. Get verified with Google

Choose one route:

Both ask for your organisation details and a D-U-N-S number, which is free but can take up to four weeks to arrive, so start early.

2. Register your app's package name and signing key

Once verified, add your game's package name (for example `com.studio.game`) and the SHA-256 fingerprint of the key you sign releases with. Google emails you when the status shows Registered. The "Register your package names" section of the guide you followed in step 1 shows exactly where to enter both. On Play Console this happens automatically when you upload a build signed with that key.

Don't have a release key yet? Create one once and keep it: Generate an upload key and keystore

To find the SHA-256 fingerprint of a key you already have: Get the fingerprint with keytool

3. Sign every test build with that registered key

Use your release key, not the debug key your engine or IDE uses by default.

  • Android Studio: Build → Generate Signed App Bundle / APK, choose your release keystore. Sign your app

Keep the keystore and its passwords safe. Every future build of the same package must be signed with the same key or phones will refuse to update it.

4. Sign every test build with that registered key

`keytool` comes with Java and Android Studio. In a terminal, in the folder with your APK, run:

keytool -printcert -jarfile yourgame.apk


Read the `SHA256:` line and compare it with the fingerprint shown in the console you registered with: Play Console → App integrity → App signing key certificate, or Android Developer Console → Packages.

They must match exactly. If they don't, the build was signed with a different key, usually the debug key, so rebuild with your release keystore.

5. Upload the APK to your Go Testify test on the Platform step, Standalone Build tab.



Message us through Live Support or email support@gotestify.com if you have any issues.

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